It’s wild that dream shards may be the limiting factor for my growth in Pokemon Sleep, after a full year of them being abundant to the point of irrelevance.
The issue is that shard cost rises dramatically with pokemon level. For instance, using 300 candy on my Slowpoke (level 13) would take 23k shards; using 300 candy on my Raichu (level 57) would take 160k shards. It’s only recently become noticeable because I have more 40+ pokemon, which is where it starts ramping up significantly.
I’m heading into mini candy boost week with roughly 250k shards. (50 candy/day, 2x exp, 4x shard cost.) I may need to modify my plans to prioritize lower-level pokemon, which makes me sad. The original plan was to give 100 candy to Nonya Queh (L42 Meganium) and 100 candy to Cobbler (L42 Toxicroak) to push them both towards 50, but that would cost 80k+ each, and I would still have three more days of candy boost to spend, and I also need to get my Blastoise to 50 (58k shards) and Slowpoke(bro) to 30 (38k shards) in preparation for the Suicune event on September 2. (Blastoise/Slowbro both do not require candy boost; these are raw shard costs.)
Cobbler can wait, I suppose. He’s got a blockbuster 50 coming up (Berry Finding S), but he doesn’t even have a zone yet.
If we bump Cobbler down to just one day of candy:
I may have to cut the final day or two of candy boost to have enough shards for Blastoise and Slowbro prior to September 2.
The frustrating thing is that I don’t have any way to improve my dream shard generation. For the past year I’ve systematically avoided any pokemon with a dream shard passive or active because it was utterly irrelevant. Candy’s always been the limiting factor and it feels so wrong having to think about shard conservation when I have the candy available.
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