We’re all geared up and ready to fight Hesperos, final boss of the raid tier. “I have 600 legs,” announced Kyle.
“That’s a lot of legs,” said numbers.
(But first, reclear zone: ONE PULL, ONE KILL on Phoinix. “We’re so good at this game!!” said newbie. Sadly I ate a pie and died and wound up with a 6% parse.)
Hesperos I, the door boss (spoilers!), is the consummate puzzle boss. He splits the field into four quadrants—fire for stack, poison for spread, water for knockback, lightning for proximity—and triggers multiple random effects in quick succession. He also does a thing with orbs and tethers. We love orbs and tethers. In E8S, ORB runs into YOU, and also in P4S apparently.
HGR hashed out a rough strat for the orbs that involves as little orb movement as possible. Dante and I both attempted to draw what he was describing. HGR approved. “Makes it look like some galaxy-brain shit,” he said.
(It’s not that complicated. There are eight orbs that need to be grabbed. If you grab an orb by yourself, you die, but if two people grab an orb together, they split the damage and live. So we set up a buddy system. Everyone starts at clock positions. Me (east) and newbie (southeast) are buddies. When the orbs come out, we both run across the field and grab the west orb, wait for healing, then grab the northwest orb. And so on for the other three pairs. Okay, maybe it is that complicated. But it seems a lot easier in execution than Light Rampant. Love it when mechanics are easier in execution than Light Rampant.)
Speaking of galaxy-brain shit, newbie made a google doc in which he set forth everyone’s positions for all possible permutations of Pinax. He pinned it to our channel. HGR warned him not to expect anyone to read it. But maybe it will still be helpful; writing down information is how I absorb/process it, and it could be the same way for newbie.
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Pictured: My diagram (left) and Dante's diagram (right)
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