April 18, 2022

achievers and ornaments

I’m still enjoying Flight Rising, although the gameplay makes me appreciate Wolvden more. In Wolvden, your wolves matter: your pack leader fights enemies, your hunters bring back food, your pupsitters take care of pups, etc. In Flight Rising, your dragons are mostly incidental to the gameplay. It’s an impersonal “you” who gathers resources for the pack. Dragons don’t get sick and they don’t require supervision while young. Coliseum battling is the only activity in which your dragons participate, but it’s entirely optional, and once you have a solid squad there’s no need for anyone else to set foot in there (except exalt fodder-in-training, if that’s your thing).

In a way, it’s relaxing. I can impulse buy a cute derg without worrying about stats or lineage or whether I have a role for them. If I lose interest in them, I can sell them just as easily. Easy come, easy go. I have no investment in anyone.

By contrast, pack acquisitions in Wolvden are so complicated, especially for hunters—I need space on the team, I need to check lineage and arrange pairbonds and sync up their ages. Every hunter pup I buy or keep is an investment for their lifetime, and most of their lineages will stay in my pack for generations to come. (Juggling my chaser lineages is…a whole thing.) But the payoff is great! Ratatoskr was a leaderboard chaser, and his three kids were also leaderboard chasers, and their kids are just starting their careers. I’m excited to watch them all grow. Wolves are achievers. Dragons are just ornaments.

Very shiny ornaments, though. I like shiny things.

Written by Achaius

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